Choose your oath.
Ignite your
legend.
Four factions. One battlefield.
Forge your deck. Set your legend in motion.
Four paths.
One battlefield.
From the open steppes to the shadows beyond the kingdom, every faction brings its own identity. Find the legends that speak to you.
Nomadic
Expert horsemen and archers roam the vast steppes, striking swiftly before disappearing into the horizon.
Momentum · On deploy, recover 1 energy (up to your current maximum).
- Swiftness
- Precision
- Freedom
Every card has a story.
Original artwork.
Made by hand.
Kael
NomadicRasha
NomadicTarin
NomadicZira
NomadicAnastasia
TemplarsEzekiel
TemplarsLucien
TemplarsSeraphine
TemplarsThaddeus
TemplarsDrakul
Dark EnclaveGrothmar
Dark EnclaveChoose your card back
A signature with a purpose. Give your first champion an opening bonus. Select an emblem to explore its stats.
A spark within your legends.
One gem per champion. Three per deck. Attacks and items build Resonance to activate each gem once.
The battlefield
is calling.
Your army is assembled. Take these cards into the arena and make your first move.
Play this deckReady for battle. Your deck is saved.
A little foresight.
A legendary victory.
Protect your hero, choose your targets, and turn your cards into combinations. Bring the Warden’s 30 health to zero to win.
Begin your first duelAssemble your legends
Choose 10–20 cards with at least 4 champions. Begin with 6 cards, then draw 2 each turn after your first. Your card back adds an opening bonus. Socket up to 3 champions with gems, then build Resonance in battle.
Make every turn count
Play up to one champion, one spell, and one item each turn, in any order. Share your energy between all three. Equip, heal, stun, or set up your next attack.
Break their defenses
Champions can attack from your next turn. Defeat Guards, choose favorable trades, or strike the Warden directly. Attack, health, ward, and traits make every target matter.






