A FANTASY STRATEGY CARD GAME

Choose your oath.
Ignite your
legend.

Four factions. One battlefield.
Forge your deck. Set your legend in motion.

THE COLLECTION VOL. I
IV Distinct factions✦30 Illustrated cards✦I Legend to write. Yours.
01 / THE WORLD

Four paths.
One battlefield.

From the open steppes to the shadows beyond the kingdom, every faction brings its own identity. Find the legends that speak to you.

Swift as the wind

Nomadic

Expert horsemen and archers roam the vast steppes, striking swiftly before disappearing into the horizon.

Momentum · On deploy, recover 1 energy (up to your current maximum).

  • Swiftness
  • Precision
  • Freedom
Meet the faction
Every legend has a story. Choose a card.
02 / THE COLLECTION

Every card has a story.

THE ART OF OATH & EMBER

Original artwork.
Made by hand.

By Timber
30 cards All cards unlocked

Darek

Nomadic

Kael

Nomadic

Rasha

Nomadic

Tarin

Nomadic

Zira

Nomadic

Anastasia

Templars

Ezekiel

Templars

Lucien

Templars

Seraphine

Templars

Thaddeus

Templars

Drakul

Dark Enclave

Grothmar

Dark Enclave
THE FINISHING TOUCH

Choose your card back

A signature with a purpose. Give your first champion an opening bonus. Select an emblem to explore its stats.

42card backs
GEMS & RESONANCE

A spark within your legends.

One gem per champion. Three per deck. Attacks and items build Resonance to activate each gem once.

0 of 3 gems equipped · Your card-back bonus still applies · The Warden equips the same number
YOUR DECK. YOUR LEGEND.

The battlefield
is calling.

Your army is assembled. Take these cards into the arena and make your first move.

Play this deck
THE WAR TABLE

Your chosen legends

20 / 20CARDS
12Champions
4Items
4Spells
Review my deck

Ready for battle. Your deck is saved.

03 / ENTER THE ARENA

A little foresight.
A legendary victory.

Protect your hero, choose your targets, and turn your cards into combinations. Bring the Warden’s 30 health to zero to win.

Begin your first duel
01

Assemble your legends

Choose 10–20 cards with at least 4 champions. Begin with 6 cards, then draw 2 each turn after your first. Your card back adds an opening bonus. Socket up to 3 champions with gems, then build Resonance in battle.

02

Make every turn count

Play up to one champion, one spell, and one item each turn, in any order. Share your energy between all three. Equip, heal, stun, or set up your next attack.

03

Break their defenses

Champions can attack from your next turn. Defeat Guards, choose favorable trades, or strike the Warden directly. Attack, health, ward, and traits make every target matter.

YOUR NEXT MOVE IS WAITING

Legends aren’t born.
They’re played.

Take your seat
A FANTASY STRATEGY CARD GAME
YOUR LEGEND AWAITS

Oath & Ember

Every legend begins with an oath.
Step into a world of cards, courage, and fire.

FOUR FACTIONS. ONE BATTLEFIELD.